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APPLICATIONS II - CLOSED
POST THEM HERE INSTEAD.
First and foremost, Kaito Tenjou cares the most about his younger brother, Haruto. In fact, a big part of who he is, is due to his relationship with his brother, and when he's around Haruto, it's almost as if he's a different person than what everyone else sees. There's typically a kind smile on his face when he's looking at the other; his tone of voice is soft and not at all threatening; his words are always kind and reassuring. This side of his personality is the very same that he'd grown up with for most of his life. Of course, as expected with a drastic change in attitude, there were reasons for it.
Due to the poor health that Haruto had been born in, it was left to Kaito to raise Haruto for several years while their father, Dr. Faker, attempted to find a way to make Haruto better. After finding out a way to sustain his life while sacrificing the fathers of two other families and making a deal with a Barian, Vector, Haruto and Kaito were moved into Heartland. Of course, Haruto's new-found powers were to be used, and thus began Kaito's change.
His brother meant the world to him, and to know that he was being used in such a way had Kaito slowly becoming a bit more angry at his core. Kaito soon found Haruto to be completely unfamiliar with himself or the things they once did together. His anger grew, and when he tried to figure out what happened, he found himself roped into becoming a Numbers Hunter - Haruto's soul had left his body and the only way to get it back was to collect all one-hundred Numbers cards.
So, Kaito's training began, and as a result, he hardened himself. He would have to take the souls of others who possessed the cards, and he couldn't let himself be weak and compassionate to do such a thing. So he trained and trained, only allowing himself to be gentle when he was around Haruto, but otherwise seeming insensitive to others most times. Kaito had been taught how to duel better by his mentor, Christopher Arclight, and he soon became the only trusted friend that Kaito had. Though, once Chris had found out that it was Kaito's father that was responsible for the disappearance of his own father, he lashed out and left Kaito. In the rain.
From that point on, Kaito becomes much more standoffish, seemingly cold and cruel. At the height of his Numbers hunting "career" is when he's been the most uncaring of anyone aside from his brother. All those that he's dueled, he's unintentionally used scare tactics on to unsettle them and make it that much easier to get them to crack and lose their nerve, forcing them to not think very clearly. He would whistle to announce his arrival as his 'companion', Orbital 7, would stop time for everyone but those holding a Numbers card, and though he was opposed to inflicting fear on his opponent, he used the fear his opponents already had to make them doubt themselves.
Yet, his changes don't stop there. Upon meeting the protagonist of the series, Yuuma Tsukumo, Kaito is ruthless to begin with, as expected. But as time passes, he allows himself to work with Yuuma to achieve his own ends and in turn, ends up sort of befriending Yuuma and his friends due to Yuuma's rather forceful attempts to help Kaito and Haruto both. Come the conclusion of that particular arc of the series, Haruto is back to as he was before Dr. Faker made his deal, and Kaito has "allowed" Dr. Faker to be part of the family once again, though things are awkward and tense. His family-oriented nature is what allows him to let go of the vengeance and hatred he had towards his father previously, and to give him that second chance.
Of course, a second chance is what Kaito himself strives for. He claims that his soul has been stained, that he'd even sold his soul to the devil (Mr. Heartland), and around this point, despite Yuuma convincing him to move on from having hunted innocent souls in his attempt to save Haruto, he admits that his soul is still "guilty". However, even with Haruto okay again, Kaito is still mostly reserved. He's willing to help those he's gotten close to even if he really doesn't have to, and is even capable of friendly, nonthreatening banter with Shark. Smiles are a little less rare by the current point in the series, though he still has his iron will and determination that makes him quite the foe in a duel, and he isn't someone to be taken lightly.
He's proven to be the most rational of the main trio of the series - when Yuuma is in hysterics over the disappearance of another friend, Kaito has no qualms with slapping him to calm him down, telling him "It's unsightly." And when Shark is eager to go to the location provided to them by the enemy, it's Kaito that remains practical about the situation, saying that they know nothing of the enemy and that it all sounds too convenient. But while he can typically keep a clear head most times, sometimes his desire to win or the danger that his brother may be in is something that has him thinking irrationally at times. He tries not to make it a habit, however. Though, when it's decided that he intends to follow Yuuma, he's shown to be mostly honest to his brother when he says his goodbyes, telling him that it's not something that he's doing for Haruto, but that it's something he simply threw himself into (though it really does have to do with some sort of revenge for Haruto, as well). He also gives the reassurance he won't lose, and as a result, goes into it all with the mindset that, with that promise, losing is absolutely not an option.
All in all, the well-being of his brother is what secures most of his decisions, even if it means hurting himself in the process, but if it involves someone else, especially a friend of his, he does what he can to ensure that they're thinking clearly as well. And if they seem to be in some sort of emotional turmoil, he remains out of it and finds it better to let things play out and believe in those close to him as people that can pull through without needing him to hold their hand, or anyone else's. He gives words of encouragement when they're needed, but most times, lets them do what they must. He's capable of dealing with a lighter mood, one where it isn't necessary for him to be the 'adult' of the situation, though he isn't beyond showing a bit of annoyance with those he's dealing with (considering most of the people he does deal with are under the age of fourteen, or a robot that shows too much concern for Kaito's well-being at times when he'd rather it didn't).
If "Super High School Level Douchebag" were a title given away at Hope's Peak Academy, that would no doubt belong to Byakuya Togami. Unfortunately it isn't a real title, so he's stuck with being "Super High School Level Heir" or, as he prefers it, "Super High School Level Perfection."
It's noted in canon that "He’s the heir to the financial giant Togami family. Since he was young, he was enrolled in nothing but the most exclusive schools. It’s told that he already holds several management positions at the company, and already managed to acquire a considerable personal fortune of his very own." which explains quite a bit about his personality in and of itself. As heir to the Togami family, Byakuya sees himself as superior to those around him, which leads to a very major personality problem. In fact, when introducing himself at the beginning of the game, he sees no need to state anything beyond his name. After all, he's Byakuya Togami. That should be enough of an explanation for anyone, shouldn't it?
He has little patience for those that he deems below him or people that are wasting his time. If things or people aren't worth his time, he ignores them. He will ignore people talking to him, people's suggestions (staying in their rooms during night time), anything he deems not worth his time. He prefers to move along at his own quick pace and prides himself on efficiency and keeping himself cool and collected for the most part. He's logical, quick-witted, and able to calmly and efficiently analyze situations, even those as shocking and stressful as the many executions and murder scenes witnessed by the students in Hope's Peak. Indeed, while most students are shocked by what they see, Togami is typically one of the first to speak up, and usually with something relevant to the situation they've found themselves in. For instance, rather than panic about being forced to kill each other to graduate, Togami states that they should be more worried about people believing that promise than whether or not Monobear will keep his word.
For all his douchebaggery, when Togami decides he is going to do something, he does it. He's focused and driven and determined to do whatever it is he sets his mind to. After all, he's a Togami, and he's confident he'll succeed regardless. Whether it's winning the game and killing the mastermind or engaging in some sort of business deal, he'll follow whatever it is through to the end, and it will work out in his favor. Out of any of the students in Hope's Peak, Togami is likely the most self-assured and confident of them all. (Aside from spoilers, perhaps, but even she prepared something in case she'd lose; Togami, on the other hand, boldly declares that no one would be able to kill him no matter what). He prides himself on his lineage as well as his own personal successes, declaring himself the most fitting heir the Togami family's ever had. However, despite his pride in his lineage, Togami reacts very negatively to the suggestion that all he has is because of his birth. No, he's adamant that what he has is something he's earned through his own hard work, stating that those who are just born into wealth and power aren't really chosen.
As stated before, Togami thinks of the whole mutual killing deal as a game of wits between him and the other students. He thinks the whole idea is interesting and a unique sort of thrill he can't get anywhere else. Because he's never entertained the idea that he might lose, it's all just a game. Nothing more. Because of this, however, he's not very trusting of others. After all, it's a game where people are told to kill others to graduate. As far as he's concerned, everyone in the school is his enemy, and it's in his favor to withhold information until it's necessary to reveal it, i.e. at the trials. He's very, very competitive, which is probably very apparent at this point. When he's in something, he's in it to win, regardless of what that thing might be. He also thinks of himself first and foremost no matter what. That's not to say he doesn't cooperate, though, because when something is in his best interest, he'll help others. Whether it's because it will make things more interesting or ultimately help him achieve other goals, when he cooperates with others, he automatically assumes a leadership sort of position, delegating roles to others while he does what he wants.
But lets get back to the negative aspects, shall we? Togami is egotistical, arrogant, demanding, direct, and outright rude most of the time. He's critical of everyone around him, thinks far too highly of himself, and speaks his mind constantly, commenting on things he probably should keep quiet about if he wants people to like him. Fortunately for him, he doesn't really care too much what others think about him. Even when he's very clearly not in a position of power, he demands things of others--he demands they shut up, he demands they help him investigate (read: do the dirty work), demands they go away, anything like that. After all, as a rich boy, Togami is very used to getting his way and when he wants things done, he wants them done yesterday. Now, he might be rude, but he doesn't constantly insult others. He will comment on the work they've done, or their appearance, or anything of that sort, but not outright insult them. When Togami does bother to insult or threaten others, it's when he's irritated with them for any number of reasons. When people get in his way and try to prevent him from doing what he wants, or when people are acting stupid, he's more than happy to insult them to try and get his way once again. When he's not insulting others, he's direct and to the point, often saying things that other people are likely thinking but too afraid to admit out loud (see: who might be taking Monobear's words literally).
A very important aspect of Togami's character is that he is easily bored. And when he's bored, he gets irritable and even ruder. If things aren't interesting, they aren't worth his time. He tried trading stocks for a while and amassed his own personal fortune, but grew bored of it and stopped. It's part of what makes him a gigantic douchebag in Dangan Ronpa, actually. Because he witnessed the killer leaving the scene of the crime before one trial, Togami took it upon himself to make the case more interesting than it initially seemed. After all, knowing the culprit from the beginning is no fun. Deciding to rearrange the crime scene to make it look as it a serial killer had killed this victim, Togami lead most of the other students off target for a majority of the trial, merely because he wanted things to be interesting. He has little regard for others and how they feel, often taunting others and saying provocative statements to make them think or feel bad ("in a way, it's your fault Maizono died, isn't it") just because he can. Because it's interesting. It's because he likes things interesting that he often doesn't share clues with others, and prefers to investigate on his own. Aside from being a loner of sorts in general, that is. When he does share clues, it's because that information will help make things more interesting or benefit him in some way.
Togami is also, unfortunately, a bit of a hypocrite. While things like messing up crime scenes, having an attitude problem, and feeling entitled to things are okay for him to do, when others do it, it's not okay. If it leads to things being more interesting in his books, that's one thing, but in his view, it typically does not, and he has a problem with that. He is easily shaken when things he doesn't suspect come up, such as a victim being a different sex than they originally appeared, and when he learns about the state his family and their business is in, he loses his confidence and despairs momentarily. For someone that prides themselves on their family name and what they've done to help it succeed, it's jarring to hear certain spoilers about its fate. Togami is also kind of shit at dealing with people. If that wasn't obvious by now, I don't know what to say. He often assumes things will behave logically and rationally, because that's how he wishes to behave himself. When it comes to matters of feelings and humans behaving in human, irrational manners, he gets lost and flounders. He's also not quite as intelligent as he thinks he is. He's certainly one of the top three in the game, but he's often off the mark because of how he fails to grasp that people don't always behave in logical matters. Which is a bit ironic, considering the one thing he does have the best grasp on out of anyone is that it's dangerous to judge other people on one's own standards.
Not quite all that relevant to the above, but Togami enjoys reading, and the things he enjoys reading? Unsolved police files, classified files about crimes, criminals, and assassinations, anything like that. They're interesting and he likes to try and solve them himself. He's succeeded before, actually, according to himself, and as someone from a family with as much power as his, he can get his hands on these sort of files relatively easily. Because of how much he reads, he's knowledgeable on a wide range of topics, but again, he prefers those that he finds more interesting: unsolved cases and the like. He also likes fancy presents that are rare and exclusive and expensive and difficult for even his family to come by. Which again, are kind of rare.
When we first see our character, Nai, he is in the middle of his journey to look for a person named Karoku, using a bracelet he found next to a puddle of ‘red liquid’ as his only clue. During the journey, he meets a boy named Gareki. Gareki shows interest in Nai’s bracelet, which had turned out to be an ID for the National Defense Organization, Circus. On the terms of Nai giving the bracelet to him after they find Karoku, Gareki offers to protect Nai and help him find Karoku.
Now let’s pause to explain what this ‘Circus’ is. The Circus is a transcontinental national defense organization, a group of elites that hunt down the most wanted criminals via flying ship. The town’s they visit while hunting for the criminal is shut down during their simultaneous raid and nobody can go out. However, as an after-care, the Circus puts up a show for the town’s people. With rides, shows, and cute characters handing out candies to little kids, the town becomes a complete carnival.
On the train ride to the next town, Nai and Gareki are caught in a trainjack. Here, Nai uses his natural born skill of good hearing to locate a bomb and have it detonated. They meet two people on-board who help them with the detonation, which turn out to be just the people they were heading over to-- Circus Members. With this connection, Nai and Gareki finally reach their first huge step of finding Karoku. The two are told by the Circus’ Second Ship Crew Leader, Hirato, to stay with the Second Ship and to be looked after by Yogi and Tsukumo, two members of the Second Ship. The four (well maybe not Gareki on the outside) bond as they eat and play hide-and-seek together to pass the time until they gather more information.
Out of nowhere, Nai doubles over in pain, and while he is taken to the Second Ship’s medical room, in his dream he converses with Karoku. The check-up shows nothing wrong with Nai, and he wakes up soon after, however it shows something odd about him. According to the genetic test, it shows that Nai’s genes are almost identical to a species of animal called the Niji. Further tests shows that Nai’s genetic structure is close to the Varuga, post-humans with special abilities that were genetically altered by a medicine or through blood that made them monsters. The Varuga are the enemy of the Circus, and Kafuka, an organization doing illegal genetic research seems to be the one creating most of them. Anyhow, Nai’s genes are similar to those Varuga, but were different with the fact that instead of genes being transformed, Nai’s had the genes of a human and the animal completely merge to create a new kind of species, a feat only able to do by a genius. Seeing that the creator would probably come after a masterpiece like that, the Circus decides to keep Nai within their hands to use as a bait for that creator to come reclaim him. Nai himself agrees to stay with the Circus, seeing that it is the only clue to Karoku, and the two works together to fulfill their own needs. (Naturally, Gareki stays as well, since it was first part of the deal to have the Circus bracelet or money from Karoku when he brings Nai to him)
Although Nai is a rare and precious sample, the Circus allows him to walk free and stay with the Second Ship crew, going along with their missions. The reason for this is because the animal base for Nai, the Niji animal, is a rare animal with mimicry abilities that is hard to catch. On top of that, their only habitat is the Niji Wood; an almost uncharted woods of where living species often have light reflecting substance in their cells. With the woods being surrounded by an ocean, perspiration is heavy in the air, and it causes the sky to always have a rainbow. The bent light also causes illusions and due to some natural jamming, communicators don’t work. Thus, the only way to navigate through the forest is through sound. The Niji, being an animal living in such an environment, is naturally equipped with high hearing abilities, and because of it, the Niji are unable to survive for a long time in a closed space. Not wanting a rare sample to die to stress of being closed up, the Circus decides for him to be allowed freedom at the price of having to be with a member of the Circus always.
He becomes almost like a family with the Circus Second Ship (and First Ship), attaining lessons from Tsukumo, having fun with the robot Sheeps, gaining new friends, and such. All is fine and dandy until he has a dream about Karoku once more. In the dream, Karoku tells Nai that he is going to be killed and that he is held captive at the Mansion of Smoke. Nai immediately tells this to the Circus, and despite the danger of running into the mansion, the First and Second ship successfully infiltrates it.
It is there, Nai finally reunites with Karoku. Or, at least with a Karoku. There seems to be two of them, one being the one Nai lived with back in the forest, and the other being a new one with the old’s memories who had been talking to Nai through dreams. The old one isn’t breathing and pretty much dead, while the new one tells Nai to come back to him. Nai, naturally being confused over the double Karoku, tells he doesn’t want to just leave his new friends at the moment. New Karoku, although seemingly not happy, allows this to happen saying that “he has a wide heart, so he’ll just wait until Nai finishes playing”.
Gareki and Nai takes the old Karoku (who was barely alive) where he gets proper treatment. Whilst Nai is waiting for Karoku to wake up, he finds out that Gareki will be leaving the ship as well. After a night of baw-ing with Yogi and Tsukumo, Nai resolves to see Gareki off with a smile, which he succeeds (although half crying). However, not everything is good as when Karoku wakes up, Nai finds out he had forgotten about him.
With Gareki gone and Karoku not remembering him at all, Nai has moments of sadness, but he reminds himself that Gareki is trying hard to become stronger so he himself should try his best as well. It was one of the days of Nai taking care of (or well, at least trying to) Karoku when the Circus ID bracelet suddenly starts up, teleporting both Nai and Karoku to a far off place. Suddenly stranded in the middle of a forest with Karoku unconscious, our little Nai does everything in his power to protect Karoku. And when I say everything I mean everything. From fending off the wild animals with a stick to shielding Karoku from a ram-like creature’s attack with his own body. Struck in the back and thrown off to the side, it seems like Nai is pretty much dead.
Thankfully, Karoku had awoken and what’s more, regained his memories on Nai and was able to take the injured boy to a nearby cottage. He tries his best to save Nai’s life with his own medical skills, but by the time a doctor arrives, Nai’s heart had stopped, and was past being able to revive it. However, Karoku was oddly calm, and for a good reason too. After 30 minutes past Nai’s heart stopping, it starts moving once more, bringing Nai back to life. Shortly afterwards, the Circus Second Ship finds them and brings both of them back to safety.
you can’t say no to this. Although Nai looks around 12 ~ 14, along with his intelligence level and overall feeling, it often feels like he's still around 8 or 9, rather than a pre-teen.
Apparently there are times when people just tend to hallucinate Nai in his niji form.
Nai, being a genetic fusion of the Niji animal and a human, has many qualities similar to an animal. He is quite naïve, and trusts most people. There are a lot of things he doesn’t know, and he doesn’t understand even the simplest words at first, such as ‘blood’ and ‘family’. As he spends time with Gareki and the Second Ship Crew, he learns daily, especially with Tsukumo tutoring him on basic reading and math. He is a fast learner however, and usually applies it as soon as he learns it. It helps he’s a rather curious child as well. In fact, many of his lines end with a question mark or a silent tilt of the head. He often tends to repeat what other people says exactly without knowing what it means or blurt out awkward questions, but at the same time he doesn’t know how to lie as well, so all the words that come out of his mouth is the truth. There is no hidden thoughts or ulterior motives to his words and actions, which lets even the most doubting of people become friends with Nai.
Being close to a white slate, without someone’s help he probably wouldn’t last long. He doesn’t think to doubt a person’s abilities, and he’s never shown anger or hatred to anyone. Nai is always willing to lend a helping hand to people, and he works hard at everything. As he travels with the Circus, Nai soon wishes to have strength to protect his friends, and hopes that he would be able to make other people feel warm when he is around them, just as they make him feel warm inside.
Despite him seeming to be a rather scaredy-cat, he is quite forward and sometimes moves with great action (and usually without deep thought), similar to an animal moving with instinct. He knows he’s not as strong as most people or smart as people. He knows his limits, yet when the time comes to it he acts with everything he has. He will go and protect people or a creature, even if it means him getting hurt. Although it’s very unlikely he would go and harm someone or something, he will do it if it’s the only way to protect the people he loves. His biggest priority for him is his friends. To him, friends equal family, because he doesn’t quite understand the concept of “family” yet.
Nai is the type of person with a strong and kind heart, who seems to have the natural ability to make people around him smile and realize that innocence is still present in this world.
Nai is a rather frail looking boy, with not much skills to live alone. However, despite this he is quite resilient and in times of need, able to at least drag a matured male some distance. His fighting skills are zero mostly, and the most he can do is use a stick to hit back or throw a rock. Also, it seems he is able to revive after his heart stops, but not much detail is known about this.
There is one part of him is special that is unlike other people- his acute sense of hearing. Having the genes of the Niji animal, he is born with super hearing abilities, able to pick up things not many people can and in far range. On quiet nights, his ears are able to pick up faint voices from all over, and also the feelings of the people close to him. It seems he almost has the power of empathy at times. His ears also seem to surpass the wall of species as well, since there is a scene that he is able to understand the strong feelings of an animal. His hearing also helps him with directions as he can navigate through sound waves rather than sight. This is due to the Niji Woods (his birthplace) having many mirages and so animals that lived there could not rely on sight to get where they needed to go.
Also, this seems to be limited only to Karoku, but he is able to talk to Karoku through a dream, although during this dream he seems to be in quite a pain.
Approximately 220 pounds, give or take, of 6'2" man-shaped tank, Derek is dark-haired, scruffy, thick-browed, and looks a little like he was carved out of marble. His eyes feature central heterochromia (green with brown-gold around the pupil), though almost look colorless in a lot of light, unless he lets alpha red bleed into them. On his back, between his shoulder blades, is a tattoo of a triskele, the ink burnt into his skin. His wardrobe and hairstyle are both fairly simple-- leather jackets, henley shirts, wife beaters, jeans, things that are comfortable yet casual-- with his hair simply swooped up into the ever popular duckbutt.
However, like all werewolves, his facial features change when he shifts. Elongated claws are also synonymous with this face.
Derek Hale is a six layer gordita of manpain. Manpain and guilt.* It weighs on his shoulders like a heavy burden, because even (six to eight) years after his family was killed? He's carrying that grief with him, and feels that he's at fault for the fire that burnt down the Hale house, family and home and all, when he was just a teenager. With his sister killed only in recent months, and his uncle untrustworthy after killing her in his madness, it's only worsened since.
And because of the error that he made in trusting a woman with a pretty face and words, he has intense trust issues. The only person that he did trust was Laura, his sister, and now that she's gone? There's no one he feels he can really trust. So despite his wish to have a pack again-- whether out of a sense of loneliness with a side of good intentions or just on a quest for power, as some may think, it doesn't matter-- he's a loner by choice most days. There are times where he'll seek out company, but it's either for his own means or rare and with a select few people. Interestingly enough, he doesn't tend to turn away people when they seek out him, though he's not exactly the most welcoming person.
His abrasiveness and anger and occasional violence, however, is largely in self defense. It's his way of reacting to things to keep himself safe, emotionally, mentally, and physically. He's not all posturing-- god, no-- but he does a lot of it to keep himself separate from others. It's how he keeps from getting burned again like he did before. And his anger is his anchor to his humanity, as rough and volatile as it is. Coupled with his guilt, it helps him stay grounded, even if it winds up leaving him a little misguided at times. Blind with fury and/or grief, and all. It really doesn't help that he's bullheaded and stubborn, prone to tunnel vision.
The thing here, though, is that he's not all aggression. Not entirely. Derek has strange charisma (both dishonest and actual), and an interesting sense of humor that's a mix of dry wit and bitter, sardonic sarcasm. He's actually got sass, which can surprise a person. He's intelligent, despite the brute force that he packs a punch with, and it shows in his behavior outside of rough decisions and in his commentary. It's a depth not many people seem to realize he has, because he keeps them at a distance (a con, to his supposed pros of keeping himself safe with his distrust and distance). There are even times where he's immature, with his humor. Kind of an ass, even. To pretty much everyone, even people he has some amount of closeness to.
And that's something all together. He's gotten his pack together both out of a necessity to himself, to replace something he's lost, but he's also close to them. Maybe he doesn't trust them wholeheartedly like he should, but he has a companionship with them. Even with people that there's a great deal of distrust, he's got banter and witty exchanges with. He almost, almost, has friends. And that's enough for him to be possessive and protective of them, in his strange way. While Scott turns away his offer of brotherhood, of pack and belonging, he still goes out of his way (and risks his life) to keep him safe. With Stiles, a human that he's constantly butting heads against, he turns his back on a threat to make sure that he's safe.
He's not all bark and no bite-- granted, he'll make threats a lot that he doesn't actively see through, but don't doubt for a second that he will bite if pushed to. It's proven when he literally does bite Victoria Argent so that he can save Scott's life.
Derek does care, in his own way. It's just hard for him to show it, because he's got so many layers of guilt and grief and anger holding it back. There's a potential there for him to be both a better alpha and a better person. He just needs to find it and maintain it, rather than turn around and fuck it up. He needs to find a way to trust the people that make up his pack, willingly or not.
tl;dr, Derek Hale is a werewolf version of a moonpie. Just wrapped in leather and badassery and angst.*
Werewolves found in the world of the Teen Wolf television series have a variety of abilities at their disposal. As an alpha werewolf, Derek's abilities rank higher than a beta's, and even higher than an omega's. He's still perfecting them, however, as he has yet to take the alpha form (a full shift into a wolf) as of the start of season three, and there are stronger alphas out there.Strength - Werewolves are shown to be much stronger than humans, capable of the complete and utter destruction of locker rooms and the rending of car parts. They can also take more of a beating, as their fighting style is mostly a lot of flips and a lot more throws. Derek has been thrown into walls, dumpsters, ceilings, etc and has been able to get back up again with very little trouble. It's only when he's been given a sound beating that he shows difficulty getting up again.
Agility - Werewolves are faster and all around more agile than humans, on two feet and on all fours both. Employing a lot of flips, jumps, and launches in their brawls, it's shown that they're just overall much lighter on their feet and all the more quicker for it.
Senses - Hearing, sight, smell, and taste are all amplified due to lycanthropy, even without the full moon. Tracking-- both by scent and sound-- are employed numerous times in the series by multiple wolves. The full moon seems to enhance these abilities, peaking the stronger the moon is.
Healing - Rapid healing is common to all werewolves, but omegas cannot heal as quickly without a pack, and an alpha is capable of healing much faster than a beta in general. However, wolfsbane will slow or even completely hault any wolf's ability to heal, and injuries caused by an alpha will take any werewolf longer to heal from, regardless of their own status.
Memory transference - By inserting their claws into a person's neck, they can share memories with the person-- and also take them away. Thus far, the only wolves shown to be able to do the latter have been the alpha back of season three, with Derek being the only one to do the former.
Pain transference - Though only shown once in the series thus far, the ability to take pain from others-- animal and human alike-- is said to be a common ability among werewolves. This only means their pain is taken: the injuries or illness themselves remain.
Immunity - Save for when signs of aconite poisoning or another supernatural induced reasoning are present, werewolves are immune to normal human illnesses and diseases. Erica's epilepsy is cured when given the bite, and the same can be said of Scott's asthma.
Electrocution - Specific of Derek, he has a minor resistence to being electrocuted due to the torture that Kate put him through during season one. He's shown to be shocked by two tasers in season two, and it barely caused him any delay.

One could say that it wasn't exactly uncommon for Derek Hale to be out when most people were asleep in their beds. More common than anything else, honestly, due in part to the silence that fell over Beacon Hills and a general inability to sleep for more than five hours in one sitting.
There was too much to do, between traversing his territory and making sure Beacon Hills was peacefully unawares, training his overly dysfunctional pack, and overall trying to find a moment to breathe. From the moment he'd arrived back in town on Laura's trail he'd had very little time to catch a breath, and he'd barely had time to mourn Laura after she'd finally been buried properly. Not when one problem after another arose up to plague them.
Peter's madness, the Argents more than once, the kanima, dealing with his new pack...
Finding time to himself where he wasn't trying to formulate a plan or lick his wounds was pretty damn impossible.
Now, though, he'd found a brief moment to enjoy the quiet of the night. It made travel easier, at least, and by the time he'd reached his destination he would've had enough of a break that he'd be ready for whatever rambling explanation he'd wind up having to sit through.
Rolling his eyes, he ignored the easily accessed front door and began his easy climb up the house towards a familiar window. There wasn't an actual light on, he could tell, but it wasn't hard to miss the sounds of life inside or the dim glow of a computer, proving easily that there was a teenager awake at three in the morning up above him better than knocking on a door ever would have.
He hasn't been shown displaying any sort of sexual or romantic attraction towards anyone, or any interest in romance in the first place (a true football head like the rest of them). And he wouldn't view the marriage as seen on Holly Heights as an actual marriage, after the initial confusion and surprise, it'd be more of a matter of being room-mates for him. With that in mind, a "wife" or a "husband" would be equally acceptable and he'll be the same level of awkward with either...

Brady looks and (at first glance) acts a bit like a bandit, but that couldn't be farther from the truth. He's actually a sensitive, kindhearted son of a duke's daughter, brought up to act all proper-like and partake in such activities as chess, dancing, and classical music. Even the scar on his face, that makes him look a bit scary, is from a noble pasttime. Why he looks and talks as he does is kind of a mystery, but there is no question at all that Brady is very much a mama's boy.
And you can't blame him really, when he lost her early on due to the chaos that happened in our heroes' future, the future that Brady comes from. He grew up without either of his parents and was forced to change, forced to harden. Like his companions, he would do anything to go back and change the way things were in order to save their parents and their world. He's as much a believer in truth and justice as anyone else. In fact, Brady is even a man of the cloth. While he doesn't act as religious as, say, Libra, he probably turned to the priesthood in order to hold on to the faith that they could change history. They could be heroes.
Of course the other reason is that Brady is a little bit weak. He can't fight well with a weapon and despite being rather tall and looking like a gang member, he's not all that muscle-y either. He takes on a supportive role and protects those he's closest to so he doesn't have to watch more people disappear from his life. It does bother him to be so weak, but he trains tirelessly in order to try and bulk up a little. He blames some of his weakness on his mother, who coddled him and spoiled him when she was alive. Granted, he loves his ma more than anything, but he didn't like feeling so smothered by her. On occasion he finds her antics pretty silly too (but then so are his).
He describes himself as "sentimental", and even though he sort of gets the meaning of that wrong once in a while, it's actually pretty much true. Brady is a bit of a crybaby. Pretty much anything can make him cry, including a teeny tiny flower growing on the side of the road. This gets him flack from other male members of the party like Owain and Inigo, which riles Brady up. Brady is softhearted and values life above all things. Again, probably because he lost so much at an early age.
Being a softie and playing the support role doesn't mean he won't fight though. Brady has a little bit of a temper that's usually triggered by some sort of injustice, slander against his mother, or being teased for crying. In that way he kind of comes off as "tsun". But really he's just trying to protect his manly image and he fails miserably at it. He doesn't cry when he faces a Risen or otherwise evil opponent, that's for sure. In fact he will even taunt them! When something actually goes his way he can be very prideful. That's a trait he got from his mother.
Again, not sure where his funny way of talking came from exactly (he says that talking all properlike as Maribelle does makes him feel like he's suffocating), but Brady claims that he stands in the sort of stooped position in order to talk to women and children properly. His hooligan hairstyle is so his companions can spot him easily when he needs to heal them. In other words, despite everything, Brady is about as far from a bandit thug as you can get. He's a gentle healer who aspires to save his family and one day become a famous violinist.
Brady starts off as a priest class, which means that he doesn't fight with a weapon (until you level him up). He wields a staff in order to heal, protect, or save others. Staves can also repair weapons. He inherits the abilities "Healtouch", which restores an extra 5HP points when he is healing another unit, and "Miracle", which saves him from a fatal blow by retaining 1HP point.
Depending on who his father is, he can level up to various classes and he will also inherit more special skills from his parents. He can learn some Valkeryie/Pegasus Knight skills from his mother Maribelle. Not sure who his father is at this point.
threads!
Traveling through time and space was old hat for Brady, really. So when he suddenly finds himself in that green, green grass amongst rows and rows of houses that more or less look the same, he knows it's not the end of the world. That didn't mean, however, that he was very happy about it.
"Horse apples! Why'd ya have to go and do that!? I'm gonna bust you one right in the face if ya don't put me back right now!" He exclaimed to nobody in particular, whipping around to look around him. He was looking for people, his staff, anything in order to protect himself if need be ... even if he was going to end up useless. Sadly, he didn't have his staff and there wasn't anyone around him. And that is what truly made this situation strange. Why had he been taken? Surely they'd take the prince's children over a duchess' right? Surely if he's here, then everyone should be.
The place didn't look threatening in the least (albeit somewhat foreign), but Brady couldn't help but feel scared and vulnerable. Where was his mother? How could he save her if he's stuck in some other timeline he didn't even ask for. He sniffed, feeling his eyes well up in tears as the thought struck him. He was separated from his mother. Again. And all alone, would he ever get back again ...?
"— Ah... " He stood up a little bit straighter as he suddenly spotted someone walking by and staring at him strangely. "Whattre ya lookin' at? I ain't crying! There's just somethin' stuck in my eye!" He growled at the strange person, who quickly took off in a speedwalk away from Brady and his lawn. At least that much carried over from his world. The ability to play the thug even if all he wanted was to roll up in a ball and cry.

We first meet Vanille under rather pressing conditions. The entirety of the city of Bodhum had been purged, cursed to live on the treacherous lands down below called Pulse. A large number of people had just died, and Hope, a young boy, had just seen his mother fall to her death. Vanille strips herself of her purging outfit, and turns to smile. She then hugs Hope, telling him that it's 'too much', and for him to 'worry about it later'.
This is a rather defining character moment for Vanille. We see many traits of her that crop up later in this one scene, traits that don't arise until later. Vanille is able to smile, even in dire times. She is the heart of the team, always there to give an optimistic word of confidence or cheer someone up with her almost strange, ethereal perkiness. She's perky to the point that some of her behavior may seem erratic or odd — maybe forced, or alien.
Vanille is a compassionate person, a girl that loves everyone and everything in the world. She doesn't mean harm to anything, at least not intentionally. She doesn't want to see anyone in pain, especially on her part. Vanille will occasionally play encourager, enabler, and counselor, especially for the young, lost Hope. Vanille wants to help, in any way she can.
However, another side of Vanille does crop up from her opening scene. We can clearly see her escapist ways, her tendency to run away from her own problems. Vanille is always running. Whether it be from the people of Cocoon, or from her own fate, she's running.
Vanille was a l'cie prior to the Bodhum incident, a l'cie of Pulsian origin, a danger to the entirety of Cocoon. This is a fact Vanille is fully aware of, yet always fails to mention to the others in the party. This is because she hopes there will never be a reason to tell them. Vanille wishes that her problems could just blow over, that if she does nothing, if she willingly does not do her focus and becomes a Ci'eth, maybe everything will be okay. However, it can never be that simple.
Vanille is a liar — an amazing actress. She's able to adapt, able to be empathetic to those around her, and form herself around the role she'd been given, as a l'cie formed by the fal'cie in Bodhum. Vanille is also a coward, citing that she was 'always afraid'. In truth, Vanille actually loathes herself quite a bit for the things she's done, for the treacheries she's caused. She never lets these things on, however; she is a master of bottling up her own emotions. This is often why some of her behavior may seem a bit off. While she is a happy person, she tends to exaggerate it, to help cover up her own sad emotions. And despite how great of an actress she is, she really is quite emotional, and a huge crybaby. Fang claims that she cries in her sleep almost every night.
However, there are times when her facade begins to fail, when she's unable to hold all the emotions she's been carrying on her shoulder. This can be seen in her relationship with the Farrons and Snow. When she begins to forge a friendship with Serah prior to the game's beginning, she can't help but to hug her, to apologize to her. She is the reason she'd been branded a l'cie, at least partly. Of course, the reason for this is a complete mystery to Serah. Due to Serah's branding, which is the reason and motivation for Lightning and Snow through most of the game, she distances herself from them, unable to deal with the guilt she carries of her being the one who took her from them.
Vanille desires acceptance — she desires to love and be loved by people. She places a strong value on family and friends, knowing full well the effects she's had on the Farron and Katzroy family because of her own actions. However, she also feels that she does not deserve these things, since, in her eyes, everything is entirely her fault.
Vanille fails to realize that not everything that has happened is her fault. While her involvement did lead to some of the things in the narrative, most of these are things that she was completely unable to help, beyond her control. The control lied in the fal'cie's hands. Once she comes clean and lets her true motives known to the rest of the party — and the fact that she lied about their focus to Fang — they accept her. Despite being such a hopeful person, Vanille really does need to be a bit brighter about herself and how others see her.
On the subject of her relationship with others, a very key person in Vanille's character is Fang, her best friend and a Pulse L'cie as well. Vanille has been friends with Fang since childhood, and they grew up together in their home city of Oerba. In many ways, they are reliant on each other, to the point of symbiosis; they have to have each other to exist properly. They are so dependent on each other that, when Fang went to become a l'cie, Vanille couldn't bear the idea of being away from her, so she tagged along to become one as well. Vanille finds it difficult to function when she and Fang are split up. This is one of the main reasons she latches on to Hope, who she takes the role of big sister to, and Sazh, who she acts as a replacement for his lost son, Dajh. Vanille is essential to the party because, like herself, everyone else has lost someone important to them. Vanille helps to allay that pain, alleviate their worries, and form another form of symbiosis — one more akin to that of a family. Vanille is the cornerstone for the ragtag, motley family that the 6 party members had been forced in to.
Vanille can be somewhat careless and impulsive, a thing that has even been cited by Fang. Confident, and maybe a bit cocky, Vanille exudes a carefree sense. She can also be rather sassy, quick to put her hands on her hips and tease or taunt, whether it be a friend or an enemy. It's probably some strange mixture of her more primitive raising on Pulse and the act she puts on.
Vanille is pretty tough physically, too. You see that strange pelt skirt thing she wears? She slayed a bear, all by herself, to get that pelt. Despite being a mage type character, Vanille is athletic and does not pull any punches physically, and is able to hold her on in a battle, so long as she has some kind of weapon. She's able to fend for herself in the wild with her funny hunting rod thing, a complicated weapon that she's able to use skillfully.
Despite what Vanille thinks, she actually is a strong and brave person, always ready to sacrifice herself for the sake of someone else. She is even willing to wait out her focus and become a Cie'th, which is basically a zombie, so that no one will get hurt because of her destructive focus. She wants to atone for the bad things she does, and will do whatever is necessary to do that — even if it means mindlessly wandering Cocoon as a zombie. Vanille really is a good person, just someone who has been thrust in a lot of dire, horrible situations. In the end, she is very human, above all else, and wants to correct the mistakes that she's made as well as stop the fal'cie, who have caused nothing but sadness for many people. She simply wants peace.
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