OOC INFORMATION Player: Ginko Age: 24 Personal Journal:silmeria Contact Info: PMs to personal DW journal or any rp account of mine / ginkochon / mayanneee@aim! Other Characters: N/A
IC INFORMATION Characters Name: Maya Amano Age: 23 Canon:Persona 2: Innocent Sin Canon Point:Persona 2: Innocent Sin, just after her death near the very end of the game Species: Human Gender: Female & Female Orientation:Heterosexual. Maya, when she bothers to pay attention to romance at all, appears to have a definite preference for men-- attending dating parties with her best friend to meet them, actively flirting in front of or intentionally teasing male party members, and referencing her lack of a boyfriend as being no big deal when asked about her private life. One of her most devoted aspirations is starting a family, likely by marrying a man and having children with him. She would be most comfortable with a husband in Holly Heights.
History:Here, here, and here. The last two links provided are to fansites, but extremely informative and accurate as far as Maya's background history in both games goes. Links contain spoilers for Persona 2! Second-to-last link specifically touches on Innocent Sin. Appearance:Here! Personality: Much of the person Maya Amano is is obvious, or will be within seconds of meeting her. She's cheerful, always wearing a smile, naturally beautiful. Persistently positive-thinking and optimistic -- the reporter's diehard motto itself is "Let's think positive!" -- she hardly ever lingers on regrets or entertains the negative, whether it comes to herself, her friends, others, or the situation. She presents almost the perfect example of a mature adult still early on in her years but pursuing her life’s goals with passion: a dependable and caring big sister figure for the younger people who need it, a self-sufficient and active reporter and editor devoted to her magazine job in front of her peers. On most days and at nearly every moment, Maya exists as a happy, uplifting force to pick up the spirits of those around her and encourage them to face their own lives with the same positivity, strength, and drive to accomplish their dreams she has, though these characteristics are hardly all there is to her.
What drives Maya inside is both astoundingly complex and deceptively simple, obvious and not so obvious. From the time she was a child, the main motivations she would dearly adopt to help lead her entire life became clear. Family is important to her. The untimely death of a journalist father who wasn’t home as often as his daughter prayed for ensured that balancing both a loving family and a job -- with equal respect given to both -- would be a central aim of Maya’s, and this is indeed what she sees as her ultimate goal, her top dream of all dreams to someday meet. In Persona 2: Innocent Sin, she also gladly dons the mantle of “Big Sis” for a masked group of misfit youngsters in her older years as a girl, forming an incredibly strong familial bond without blood tough enough to keep hold of her whenever it reappears in either game. To an even greater extent than she might reveal normally, dreams are important to Maya, and they're another key factor in what causes her to live life the way she does: her career was chosen because it proudly exposes the truths of society, along with giving a voice to the hopes, dreams, and struggles of people in their entirety. Because of the inherent good she attributes to pursuing one’s dreams but a realization of the unfortunate lengths some will go to satisfy their own dream (for her father, his death), she’s made it a goal of hers to work to help others achieve with pleasant outcomes, to “be a reporter who passes down dreams to everyone”. Finally, optimism and good will are extremely important to her. Due in no small part to her father’s influence and his lingering gift of a stuffed rabbit doll named Mr. Bunbun, Maya strictly upholds the belief it is always important to smile, especially when you’d very much like to scream or cry instead. To linger on the past with regret, to stew with anger and jealousy inside, to take the easy way out and disregard others, to cause pain and sadness that might otherwise be avoided-- she can’t help but to find all of these options ultimately pointless, using up energy better spent on the positive or orchestrating efforts many people can be proud of in the end. As a whole, Maya is obviously powered by easy to understand concepts -- family, dreams, optimism -- but she gives much complex consideration and care to what she chooses to believe, and, more importantly, what she chooses to do.
The events of Innocent Sin and Eternal Punishment make this clear perhaps better than anything else. Practically at the start of her journeys in both games, Maya and her companions are faced with a variety of challenging situations from demons invading their high school to being locked in an underground bomb shelter created through the power of rumors. Although Tatsuya is the practical party leader in Innocent Sin, it is almost always Maya who actually directs the group no matter what, and on several occasions, it’s only her optimism and boundless positivity solely responsible for keeping everyone on track. Though she doesn’t recognize the four individuals she played Big Sis to in her youth right away -- Tatsuya Suou, Lisa Silverman, Eikichi Mishina, and Jun Kurosu/Kashihara -- she protects them and provides for them immensely once her memories come back in Innocent Sin, and in Eternal Punishment, easily chooses to fight for their sake with the risk of her own life and more hanging in the balance, all so that they don’t have to suffer longer than they absolutely must. Maya is often a thinker, her devotion towards following her dreams determining many of the useful and encouraging rejoinders she delivers to the people around her to fire them up; that hearty devotion influences both Tatsuya and friends and her older acquaintances (Katsuya Suou, Ulala Serizawa, Baofu, Kei Nanjo, and Eriko “Elly” Kirishima) to operate on the same principles, always fighting for what’s right and never giving up. Out of anything else, in fact, it is blatant disregard for achieving what one wants out of life and consequently undermining the value of living that really triggers her anger. In Innocent Sin, Ixquic’s openly declared indifference to dying earns true scolding, and Maya doesn’t stop until the girl’s realized a healthier perspective.
As expected, though, Maya is not without her shortcomings either. Some of these are simple, funny, almost comical in relation to her big sis/matronly and mature aura: despite what might otherwise be expected, she’s a horrible driver, can’t cook to save her life (having difficulty with preparing the simplest of lunches for work), regularly leaves her room a pigsty, and basically depends on her roommate and adult best friend, Ulala Serizawa, to keep her sheltered, fed, and taken care of. Her compassion and belief in the intrinsic good of people results in an attitude which perhaps can’t hold grudges against the exact forces it should; near the end of Innocent Sin, Maya insults Nyarlathotep -- the embodiment of humanity's evil and main enemy of her world -- as one of the most despicable people she’s ever met, only to be told her and her big heart will forgive anyone. In Eternal Punishment, she's later completely honest when she refuses to say she hates him, but instead how she’s just sad. Struck with a positive outlook and believing in that positive outlook no matter how challenging the circumstances might become, she sometimes keeps up appearances even when it’s obvious she herself is struggling. This determination manifests itself in other parts of her life, too, skillfully pulling the wool over her eyes about certain topics and problems unintentionally. For example, Maya hardly spends much time mourning her deficiencies in cooking and cleaning, and doesn’t seem to realize the problem in having a lifetime goal of starting a family when she's currently married to her job. In another attempt to always stand strong, she often exists via closing up her more personal struggles and feelings. This is both a little hypocritical -- in that she openly accepts the grievances of her friends -- and detrimental to her own well-being occasionally, as everyone needs to vent sometimes! She doesn’t tend to cry unless it’s such a heartbreaking moment she can’t hold her emotions back anymore, and it’s not until one of the very last cutscenes in Innocent Sin that the party learns about Maya’s tragic history with her father. She’s also bubbly, scatterbrained, and, as a result of her personality traits, way of life, or both, extremely unaware of matters and subtle bits of common sense an average person would pick up as a matter of course. Try talking romance with Maya? See if you get anywhere, nine times out of ten.
Overall, Maya is truly unique. She appreciates what some might see as fanciful values, but is smart, mature, skilled, and quirky enough to evidence the overwhelming power of what she believes in to her friends and the entire world. There are few types of people who would willingly consent to undergo a dangerous adventure against humanity’s worst enemy; Maya Amano does it not just once, but twice, and with a smile on her face constantly. It’s very possible life in Sumaru City wouldn’t exist the way it does at the end of Eternal Punishment -- safe, happy, completely back to normal and not on the edge of its frightening doomsday -- without her having entered into the equation. Ultimately, Maya is best pictured as the strong woman taking on the “innocent sins” of Tatsuya and the others while enduring the “eternal punishment” of remaining the only person, in the end, who cares the greatest burden on her all too human shoulders. She loses her life once, and almost loses it several times. She loses her dear friends and substitute younger siblings forever. She can never so much as talk to or form a bond with Tatsuya, Jun, Eikichi, and Lisa again, and she must suffer the pain of recalling the closeness they once shared together whenever she sees them out on the streets. For Maya, however, the indescribable hurt she suffers is more than worth it, as long as everyone important to her can smile and the threat of apocalyptic disaster is fended off forever.
Abilities: Maya can summon Personas, which are basically spiritual aspects of one's self called upon to do battle or otherwise benefit their user. Her main Persona at the time of her canon point is Artemis. Information on Artemis as a Persona and her abilities can best be understood here. The presence of a Persona inside her allows for all other special abilities and powers she can make use of. These include spells -- Artemis' in particular contain healing, sacrifice for the benefit of others, minor status effect infliction, and widespread elemental damage of the Ice, Almighty, or Light varieties -- as well as other additional aid a Persona provides such as the granting of split-second super strength, radar for picking up other Persona users, and protection from near-death experiences. Other: ❤ Maya weighs in at around 106 lbs. (somehow!), and is about 5'6'' tall! ❤ As a young girl, she almost burned to death and received serious scarring across her right arm and chest -- along with a pretty strong phobia of fire -- as a result. She's self-conscious about the marks. ❤ She's damn good at jan-ken-pon (rock-paper-scissors)! ... And no good at dating, makeup, or holding her liquor. Fun times.
SAMPLES First Person:Here! Link contains fairly SFW content though it is from an 18+ game. Additional first person samples can easily be provided upon request.
Third Person: Ah, a typical afternoon scene in the local neighborhood Holly-mart! Or at least what she assumes must be a "typical afternoon scene in the local neighborhood Holly-mart". Maya hasn't been here nearly long enough to judge, though the sight of customers bustling around, store clerks eagerly lending helping hands, and shopping cart wheels rattling across the floor as they roll everywhere reminds her comfortably enough of the stores from back home. She doesn’t spare much of a thought as to whether or not she sticks out -- with her new face, somewhat outlandish fashion sense, or both -- when she looks over the wide arc of the grocery section one more time, taking simple pleasure in just plain peoplewatching. She's a trained reporter; this comes natural.
But musing over her surroundings is no excuse to slack off on her important reason for coming here, of course! Quickly enough, her head and her attention turn to the crucial task at hand: her first grocery shopping run as an official housewife. She's happy like this too, smiling wide when she peers at the pink paper slip of a shopping list clutched in one hand-- even if she’s hardly so used to the responsibilities of a housewife as opposed to a journalist, she could never get discouraged about trying out a different kind of role, much less one she’s looked forward to picking up for years. And she has a hungry family counting on her now, right? It'd be unforgivable if she let them down! Plastic basket hooked over one elbow hitting her side as she moves, Maya glances up to examine the tall story of shelves stacked before her. Her eyes graze them slowly, purposely, until--
"Hmm... Oh, that! I've got to have that, probably! I'm sure it's essential."
--she spies a big bag of something or other towering way on top, and it almost screams the names of the simple home-cooked meals it'll make possible, regardless of her own less than stellar cooking skill. Her only choice is to perch on her tiptoes and stretch as far as she possibly can for it, then, heedless of the challenge and determined to succeed. If her luck runs out and the heavy thing decides to topple over, there'll probably be someone there to help. Won't there? ... Yeah. For sure. She’ll continue straight on her merry way after this!
OTHER Housing Request?: 1410, with Mikoto Suoh, please! Did you read the rules and FAQ?: Yes. Would you like your application to be unscreened?: Sure!
Edited (edited "canon" link to redirect to the right page) 2013-07-01 07:55 (UTC)
ACCEPTED Congrats, your application has been accepted! Your character is now living at 1410 in Holly Heights, with a spouse slot. In order to get the ball rolling, here's what you need to do:
Comment back with the journal you'll be using for your character so that they can be accepted into the communities.
Create an IC Mailbox post on your characters journal that is not friends only. You are also free to treat this as an information holding post with your character's family and address listed if you wish.
Optionally, you can go to the Locations post and create a location for your character to own and/or work at.
NEW: Please make sure you familiarize yourself with the new AC schedule and the setting changes. Note that the setting changes do not change how arrivals work.
Maya Amano | Persona 2 | Reserved
Player: Ginko
Age: 24
Personal Journal:
Contact Info: PMs to personal DW journal or any rp account of mine /
Other Characters: N/A
IC INFORMATION
Characters Name: Maya Amano
Age: 23
Canon: Persona 2: Innocent Sin
Canon Point: Persona 2: Innocent Sin, just after her death near the very end of the game
Species: Human
Gender: Female & Female
Orientation: Heterosexual. Maya, when she bothers to pay attention to romance at all, appears to have a definite preference for men-- attending dating parties with her best friend to meet them, actively flirting in front of or intentionally teasing male party members, and referencing her lack of a boyfriend as being no big deal when asked about her private life. One of her most devoted aspirations is starting a family, likely by marrying a man and having children with him. She would be most comfortable with a husband in Holly Heights.
History: Here, here, and here. The last two links provided are to fansites, but extremely informative and accurate as far as Maya's background history in both games goes. Links contain spoilers for Persona 2! Second-to-last link specifically touches on Innocent Sin.
Appearance: Here!
Personality: Much of the person Maya Amano is is obvious, or will be within seconds of meeting her. She's cheerful, always wearing a smile, naturally beautiful. Persistently positive-thinking and optimistic -- the reporter's diehard motto itself is "Let's think positive!" -- she hardly ever lingers on regrets or entertains the negative, whether it comes to herself, her friends, others, or the situation. She presents almost the perfect example of a mature adult still early on in her years but pursuing her life’s goals with passion: a dependable and caring big sister figure for the younger people who need it, a self-sufficient and active reporter and editor devoted to her magazine job in front of her peers. On most days and at nearly every moment, Maya exists as a happy, uplifting force to pick up the spirits of those around her and encourage them to face their own lives with the same positivity, strength, and drive to accomplish their dreams she has, though these characteristics are hardly all there is to her.
What drives Maya inside is both astoundingly complex and deceptively simple, obvious and not so obvious. From the time she was a child, the main motivations she would dearly adopt to help lead her entire life became clear. Family is important to her. The untimely death of a journalist father who wasn’t home as often as his daughter prayed for ensured that balancing both a loving family and a job -- with equal respect given to both -- would be a central aim of Maya’s, and this is indeed what she sees as her ultimate goal, her top dream of all dreams to someday meet. In Persona 2: Innocent Sin, she also gladly dons the mantle of “Big Sis” for a masked group of misfit youngsters in her older years as a girl, forming an incredibly strong familial bond without blood tough enough to keep hold of her whenever it reappears in either game. To an even greater extent than she might reveal normally, dreams are important to Maya, and they're another key factor in what causes her to live life the way she does: her career was chosen because it proudly exposes the truths of society, along with giving a voice to the hopes, dreams, and struggles of people in their entirety. Because of the inherent good she attributes to pursuing one’s dreams but a realization of the unfortunate lengths some will go to satisfy their own dream (for her father, his death), she’s made it a goal of hers to work to help others achieve with pleasant outcomes, to “be a reporter who passes down dreams to everyone”. Finally, optimism and good will are extremely important to her. Due in no small part to her father’s influence and his lingering gift of a stuffed rabbit doll named Mr. Bunbun, Maya strictly upholds the belief it is always important to smile, especially when you’d very much like to scream or cry instead. To linger on the past with regret, to stew with anger and jealousy inside, to take the easy way out and disregard others, to cause pain and sadness that might otherwise be avoided-- she can’t help but to find all of these options ultimately pointless, using up energy better spent on the positive or orchestrating efforts many people can be proud of in the end. As a whole, Maya is obviously powered by easy to understand concepts -- family, dreams, optimism -- but she gives much complex consideration and care to what she chooses to believe, and, more importantly, what she chooses to do.
The events of Innocent Sin and Eternal Punishment make this clear perhaps better than anything else. Practically at the start of her journeys in both games, Maya and her companions are faced with a variety of challenging situations from demons invading their high school to being locked in an underground bomb shelter created through the power of rumors. Although Tatsuya is the practical party leader in Innocent Sin, it is almost always Maya who actually directs the group no matter what, and on several occasions, it’s only her optimism and boundless positivity solely responsible for keeping everyone on track. Though she doesn’t recognize the four individuals she played Big Sis to in her youth right away -- Tatsuya Suou, Lisa Silverman, Eikichi Mishina, and Jun Kurosu/Kashihara -- she protects them and provides for them immensely once her memories come back in Innocent Sin, and in Eternal Punishment, easily chooses to fight for their sake with the risk of her own life and more hanging in the balance, all so that they don’t have to suffer longer than they absolutely must. Maya is often a thinker, her devotion towards following her dreams determining many of the useful and encouraging rejoinders she delivers to the people around her to fire them up; that hearty devotion influences both Tatsuya and friends and her older acquaintances (Katsuya Suou, Ulala Serizawa, Baofu, Kei Nanjo, and Eriko “Elly” Kirishima) to operate on the same principles, always fighting for what’s right and never giving up. Out of anything else, in fact, it is blatant disregard for achieving what one wants out of life and consequently undermining the value of living that really triggers her anger. In Innocent Sin, Ixquic’s openly declared indifference to dying earns true scolding, and Maya doesn’t stop until the girl’s realized a healthier perspective.
As expected, though, Maya is not without her shortcomings either. Some of these are simple, funny, almost comical in relation to her big sis/matronly and mature aura: despite what might otherwise be expected, she’s a horrible driver, can’t cook to save her life (having difficulty with preparing the simplest of lunches for work), regularly leaves her room a pigsty, and basically depends on her roommate and adult best friend, Ulala Serizawa, to keep her sheltered, fed, and taken care of. Her compassion and belief in the intrinsic good of people results in an attitude which perhaps can’t hold grudges against the exact forces it should; near the end of Innocent Sin, Maya insults Nyarlathotep -- the embodiment of humanity's evil and main enemy of her world -- as one of the most despicable people she’s ever met, only to be told her and her big heart will forgive anyone. In Eternal Punishment, she's later completely honest when she refuses to say she hates him, but instead how she’s just sad. Struck with a positive outlook and believing in that positive outlook no matter how challenging the circumstances might become, she sometimes keeps up appearances even when it’s obvious she herself is struggling. This determination manifests itself in other parts of her life, too, skillfully pulling the wool over her eyes about certain topics and problems unintentionally. For example, Maya hardly spends much time mourning her deficiencies in cooking and cleaning, and doesn’t seem to realize the problem in having a lifetime goal of starting a family when she's currently married to her job. In another attempt to always stand strong, she often exists via closing up her more personal struggles and feelings. This is both a little hypocritical -- in that she openly accepts the grievances of her friends -- and detrimental to her own well-being occasionally, as everyone needs to vent sometimes! She doesn’t tend to cry unless it’s such a heartbreaking moment she can’t hold her emotions back anymore, and it’s not until one of the very last cutscenes in Innocent Sin that the party learns about Maya’s tragic history with her father. She’s also bubbly, scatterbrained, and, as a result of her personality traits, way of life, or both, extremely unaware of matters and subtle bits of common sense an average person would pick up as a matter of course. Try talking romance with Maya? See if you get anywhere, nine times out of ten.
Overall, Maya is truly unique. She appreciates what some might see as fanciful values, but is smart, mature, skilled, and quirky enough to evidence the overwhelming power of what she believes in to her friends and the entire world. There are few types of people who would willingly consent to undergo a dangerous adventure against humanity’s worst enemy; Maya Amano does it not just once, but twice, and with a smile on her face constantly. It’s very possible life in Sumaru City wouldn’t exist the way it does at the end of Eternal Punishment -- safe, happy, completely back to normal and not on the edge of its frightening doomsday -- without her having entered into the equation. Ultimately, Maya is best pictured as the strong woman taking on the “innocent sins” of Tatsuya and the others while enduring the “eternal punishment” of remaining the only person, in the end, who cares the greatest burden on her all too human shoulders. She loses her life once, and almost loses it several times. She loses her dear friends and substitute younger siblings forever. She can never so much as talk to or form a bond with Tatsuya, Jun, Eikichi, and Lisa again, and she must suffer the pain of recalling the closeness they once shared together whenever she sees them out on the streets. For Maya, however, the indescribable hurt she suffers is more than worth it, as long as everyone important to her can smile and the threat of apocalyptic disaster is fended off forever.
Abilities: Maya can summon Personas, which are basically spiritual aspects of one's self called upon to do battle or otherwise benefit their user. Her main Persona at the time of her canon point is Artemis. Information on Artemis as a Persona and her abilities can best be understood here. The presence of a Persona inside her allows for all other special abilities and powers she can make use of. These include spells -- Artemis' in particular contain healing, sacrifice for the benefit of others, minor status effect infliction, and widespread elemental damage of the Ice, Almighty, or Light varieties -- as well as other additional aid a Persona provides such as the granting of split-second super strength, radar for picking up other Persona users, and protection from near-death experiences.
Other:
❤ Maya weighs in at around 106 lbs. (somehow!), and is about 5'6'' tall!
❤ As a young girl, she almost burned to death and received serious scarring across her right arm and chest -- along with a pretty strong phobia of fire -- as a result. She's self-conscious about the marks.
❤ She's damn good at jan-ken-pon (rock-paper-scissors)! ... And no good at dating, makeup, or holding her liquor. Fun times.
SAMPLES
First Person: Here! Link contains
fairlySFW content though it is from an 18+ game. Additional first person samples can easily be provided upon request.Third Person:
Ah, a typical afternoon scene in the local neighborhood Holly-mart! Or at least what she assumes must be a "typical afternoon scene in the local neighborhood Holly-mart". Maya hasn't been here nearly long enough to judge, though the sight of customers bustling around, store clerks eagerly lending helping hands, and shopping cart wheels rattling across the floor as they roll everywhere reminds her comfortably enough of the stores from back home. She doesn’t spare much of a thought as to whether or not she sticks out -- with her new face, somewhat outlandish fashion sense, or both -- when she looks over the wide arc of the grocery section one more time, taking simple pleasure in just plain peoplewatching. She's a trained reporter; this comes natural.
But musing over her surroundings is no excuse to slack off on her important reason for coming here, of course! Quickly enough, her head and her attention turn to the crucial task at hand: her first grocery shopping run as an official housewife. She's happy like this too, smiling wide when she peers at the pink paper slip of a shopping list clutched in one hand-- even if she’s hardly so used to the responsibilities of a housewife as opposed to a journalist, she could never get discouraged about trying out a different kind of role, much less one she’s looked forward to picking up for years. And she has a hungry family counting on her now, right? It'd be unforgivable if she let them down! Plastic basket hooked over one elbow hitting her side as she moves, Maya glances up to examine the tall story of shelves stacked before her. Her eyes graze them slowly, purposely, until--
"Hmm... Oh, that! I've got to have that, probably! I'm sure it's essential."
--she spies a big bag of something or other towering way on top, and it almost screams the names of the simple home-cooked meals it'll make possible, regardless of her own less than stellar cooking skill. Her only choice is to perch on her tiptoes and stretch as far as she possibly can for it, then, heedless of the challenge and determined to succeed. If her luck runs out and the heavy thing decides to topple over, there'll probably be someone there to help. Won't there? ... Yeah. For sure. She’ll continue straight on her merry way after this!
OTHER
Housing Request?: 1410, with Mikoto Suoh, please!
Did you read the rules and FAQ?: Yes.
Would you like your application to be unscreened?: Sure!
Accepted
Congrats, your application has been accepted! Your character is now living at 1410 in Holly Heights, with a spouse slot. In order to get the ball rolling, here's what you need to do:
I hope you enjoy your stay here!
no subject