OOC INFORMATION Player: Froot Age: Twenty Personal Journal:frutacitrica Contact Info: Plurk: frootcitrica, skype: frutacitrica
IC INFORMATION Characters Name: Youichi Hiruma Age: Nineteen Canon: Eyeshield 21 Canon Point: Chapter 333 Species: Human Gender: Male Orientation: Hiruma tends to get what he wants when he wants, it wouldn't surprise me if he turned out to be bisexual. As he's never been one to complain over personal things, I believe he would be satisfied with either a husband or wife.
History:Brief insight to the Commander from Hell. Appearance:Hiruma is portrayed quite literally as a demon, despite him being human. The manga never once touches on the reasons why he looks the way he does as though it isn't unusual at all for him to have razor sharp teeth and his pointed, elf-like ears. Hiruma's hair is bleached blond - previously black- and he has bright green eyes to further distinguish him from his Japanese heritage. He has peachy skin and a very tall, lithe build; though he is strong, it is clear he was not made for strength, however he is extremely athletic. His figure is meant to bolster his agility, evasiveness and quick reflexes. His clothing ranges from an American football uniform to the flashiest of suits to a school-supplied get-up. It's won't difficult for him to find comfort in new clothes, especially the ones that will be provided to him.
Personality: Hiruma's personality on the whole is rather bizarre and he demonstrates this in almost every situation, intimidating others with his eccentricities and his belligerent attitude. He chooses to approach his circumstances in a unique fashion; from the way he copes with stress to how he teaches people lessons, he is shown to be an amoral, vulgar character – an “anti-hero” in the eyes of the Eyeshield 21 cast. The Deimon quarterback is disreputable for being a foul-mouthed cretin whose violent behaviour scares the wits out of everyone he meets. He calls everyone by a specific nickname which starts with “fucking” and ends in the most descriptive feature of a person. “Fucking monkey” and “fucking fishlips” are two among many – anyone who disagrees with the derogatory name is subject to the wrath of his weaponry. He carries guns around everywhere and he always, always has one on him at any given moment. Hiruma even went as far as to build a weapon's silo underneath their team's clubhouse.
Being the excitable person that he is, when he's faced with exciting situations he tends to go all out to the point of ludicrousness. He celebrates things like well-executed plays by his team, touch-downs and winning games with flashy reactions including setting off fireworks, confetti, spraying fire hoses at large crowds and shooting dangerous weaponry into the air (a very common reaction, whether something happens as planned or not). He's prone to manic cackling during these activities when he's particularly pleased or is plotting something sinister... not to mention at the misfortune of people around him. He is rather easily entertained by such things as idiocy, overconfidence and failures and extremely quick to anger – say something uncultured about American football, mess with him personally or doing something inexplicably stupid. His short fuse is seen frequently, though one case is when Monta – the team's wide receiver – almost got disqualified for fighting with a referee. Hiruma ran after him screeching and firing bullets at him.
He holds no special regard for authority, his superiors, those he trains or any of the general populace. This is clear from the way he is constantly exploiting peoples' weaknesses through blackmail – where his infamous “Book of Threats” or the “Devil's Handbook” comes into play, a notebook supposedly filled with dirt on everyone he meets. He has managed to get funding for the American football club from the principal of Deimon High with relative ease as he threatened to tell the man's wife about an affair he was having. The extent of his manipulation is so notorious that his name is even known in the United States and when they travel there for training, they have no trouble getting into restricted places like casinos because of Hiruma and his extremely wide net of dirty information.
Known as one of the “brainy three” on his team, Hiruma is as intelligent as he is cunning. He makes up inventive ways of communicating to his teammates without the use of words to confuse their opponents, can see through enemy football teams' plays with ease and has an exceptional photographic memory. He can memorize an entire multi-paged booklet of unique sign-language cues the club manager, Mamori, created... in a matter of seconds. In Las Vegas at the end of the team's Death March across America, Hiruma won ¥20 000 000 (around $255 232) playing Black Jack by “counting cards”, basically keeping a running tally of all high and low valued cards seen by the player, an extremely difficult mathematical, memorization approach to the card game.
Hiruma hates the idea of showing his feelings to others. Having feelings would ruin his image, the carefully sculpted demon persona almost everyone but his teammates see when they look at him, would ruin the frightening factor, the element of surprise. He is verbally extroverted, but mentally introverted; he goes home alone, he sits alone on more than a few occasions (like on the Devil's Bats Death March across America) and shrugs worrywarts off. This is clear when members of his team – Musashi and Mamori – point out his struggles. He belittles the things they have to say, tells them it's all in their heads, replies sardonically in order to deflect the conversation away from himself...
He is goal-oriented – one of the main reasons why he acts the way he does. He says that “In American Football, you'll win if you scare the opponent outta their wits! You gotta become a badass in order to deal with the enemy!” Hiruma believes a lot of the game is about psyche-outs, tricks to confuse his opponents, taunts and intimidation. The writer of Eyeshield 21, Inagaki, stated that he intended to make a character “only concerned with winning” and who will do “whatever it takes to win”. He is unfalteringly stubborn, refusing at times to rest when he sees a goal is in sight – even when he received a broken arm in a later chapter, he asked Mamori to hide it with bindings so he could support is teammates. He's rarely ever seen slacking off or doing something that isn't for the benefit of the Devil Bats; his incessant hard-work is an important staple in the development of the Devil Bats, he even helps Musashi – a former construction worker who rejoins the team as their kicker – renovate and build parts of the football clubhouse.
He's selfish and exploits people to get whatever he wants whenever he wants, but at the same time selfless. He puts his team and their physical needs first – he is shown on the Death March to have neglected the health of his own legs while running in order to train the team's rookie players. It's clear that while Hiruma actively pretends not to harbour a conscience of any kind, on occasion he is sympathetic and even shows compassion to his fellow Devil Bat teammates. When someone tries their hardest and gives the absolute maximum they can possibly manage, he reaches out to help the underdog to bring their hopes up. When he made potential recruits for the American football team grab bags of ice, forcing them to climb the Tokyo tower before all of the ice had melted, Hiruma is seen assisting Yukimitsu – a cram school student with no talent at sports – at the last second by dropping an ice cube into Yukimitsu's bag, declaring that there was still one unmelted cube left.
And finally, more than anything, Hiruma is inspirational. He may be loud, crude and mischievous on and off the field, but when a chance to teach his team valuable lessons appears, he seizes each and every one of those chances. He is a walking, talking pep-rally for his friends, encourages his players to give their all whatever the circumstance and has a surprising amount of charisma that enables him to receive the hope and faith of his team, in some cases just by shouting “There's no fucking trashes that would think like that in the Deimon Devil Bats, right?!”
Abilites: • Excellent right throwing arm; it is seriously like a cannon, he beams the ball • Photographic memory, recalls the tiniest details, can memorize things in seconds • Tactical/strategical genius, good at solving problems and puzzles • Creepily good at card games like poker and blackjack • Pretty fast, his 40 yard sprint clocking in at 5.1 seconds • Is a great actor, using his skill in drama to confuse opponents Other: • Eats sugarless gum often • STATS: Position: Quarterback Jersey: 1 40 yard dash: 5.1 seconds Bench press: 165lbs (75kg) Height: 5'8" (176cm) Weight: 148lbs (67kg) Birthday: 02/07
Edited (Added his stats! orz) 2012-09-06 00:52 (UTC)
Third Person: A form of kidnap, Hiruma decides as he stares at the rippling surface of the pool. There is a set of keys in his hand, a phone in his pocket, a colourful Adirondack chair behind his knees. At a soft breeze, he looks back to the sizeable suburban home behind him, eyes calculating, expression wary.
Why? His first question surfaces in his mind, making his eyebrow twitch. He gathers that these people must want something from him, must garner something in exchange for his capture. A ransom, perhaps. Blackmail – perhaps his adversaries were finally learning how to fight fire with fire? But vengeance... most likely. It's not surprising in the least to him that he is here, wherever here is; he'd always figured something like this would happen to him one day, the Devil who has meddled in so many lives, exploited so many people for his own personal gain, for the benefit and growth of his team.
Fishing in his pocket for that cell – not his, as all of the people on his contact list are foreign to him – green eyes look over the sea of potential in each individual name, brand spanking new information to reap from the fresh-faced and naive. “Kekeke... interesting.”
He hopes that whoever brought him here has prepared accordingly for the sheer amount of havoc he will wreak in order to obtain the answers that he needs; in order to find a way home, back to where life was easy and free, where he had something to do with the world even if it was simply through college football.
Taking his time entering the house, Hiruma tilts his head back to let the sun warm his face, ascending the steps into his unfamiliar – temporary – life in Holly Heights, a roguish smirk curling his lip.
OTHER Housing Request?: No Did you read the rules and FAQ?: Yes Would you like your application to be unscreened?: Sure!
ACCEPTED Congrats, your application has been accepted! Your character is now living at 1445 in Holly Heights, with a spouse slot. In order to get the ball rolling, here's what you need to do:
Comment back with the journal you'll be using for your character so that they can be accepted into the communities.
Create an IC Mailbox post on your characters journal that is not friends only. You are also free to treat this as an information holding post with your character's family and address listed if you wish.
YOUICHI HIRUMA | EYESHIELD 21 | RESERVED
Player: Froot
Age: Twenty
Personal Journal:
Contact Info: Plurk: frootcitrica, skype: frutacitrica
IC INFORMATION
Characters Name: Youichi Hiruma
Age: Nineteen
Canon: Eyeshield 21
Canon Point: Chapter 333
Species: Human
Gender: Male
Orientation: Hiruma tends to get what he wants when he wants, it wouldn't surprise me if he turned out to be bisexual. As he's never been one to complain over personal things, I believe he would be satisfied with either a husband or wife.
History: Brief insight to the Commander from Hell.
Appearance: Hiruma is portrayed quite literally as a demon, despite him being human. The manga never once touches on the reasons why he looks the way he does as though it isn't unusual at all for him to have razor sharp teeth and his pointed, elf-like ears. Hiruma's hair is bleached blond - previously black- and he has bright green eyes to further distinguish him from his Japanese heritage. He has peachy skin and a very tall, lithe build; though he is strong, it is clear he was not made for strength, however he is extremely athletic. His figure is meant to bolster his agility, evasiveness and quick reflexes. His clothing ranges from an American football uniform to the flashiest of suits to a school-supplied get-up. It's won't difficult for him to find comfort in new clothes, especially the ones that will be provided to him.
Re: YOUICHI HIRUMA | EYESHIELD 21 | RESERVED
Being the excitable person that he is, when he's faced with exciting situations he tends to go all out to the point of ludicrousness. He celebrates things like well-executed plays by his team, touch-downs and winning games with flashy reactions including setting off fireworks, confetti, spraying fire hoses at large crowds and shooting dangerous weaponry into the air (a very common reaction, whether something happens as planned or not). He's prone to manic cackling during these activities when he's particularly pleased or is plotting something sinister... not to mention at the misfortune of people around him. He is rather easily entertained by such things as idiocy, overconfidence and failures and extremely quick to anger – say something uncultured about American football, mess with him personally or doing something inexplicably stupid. His short fuse is seen frequently, though one case is when Monta – the team's wide receiver – almost got disqualified for fighting with a referee. Hiruma ran after him screeching and firing bullets at him.
He holds no special regard for authority, his superiors, those he trains or any of the general populace. This is clear from the way he is constantly exploiting peoples' weaknesses through blackmail – where his infamous “Book of Threats” or the “Devil's Handbook” comes into play, a notebook supposedly filled with dirt on everyone he meets. He has managed to get funding for the American football club from the principal of Deimon High with relative ease as he threatened to tell the man's wife about an affair he was having. The extent of his manipulation is so notorious that his name is even known in the United States and when they travel there for training, they have no trouble getting into restricted places like casinos because of Hiruma and his extremely wide net of dirty information.
Known as one of the “brainy three” on his team, Hiruma is as intelligent as he is cunning. He makes up inventive ways of communicating to his teammates without the use of words to confuse their opponents, can see through enemy football teams' plays with ease and has an exceptional photographic memory. He can memorize an entire multi-paged booklet of unique sign-language cues the club manager, Mamori, created... in a matter of seconds. In Las Vegas at the end of the team's Death March across America, Hiruma won ¥20 000 000 (around $255 232) playing Black Jack by “counting cards”, basically keeping a running tally of all high and low valued cards seen by the player, an extremely difficult mathematical, memorization approach to the card game.
Hiruma hates the idea of showing his feelings to others. Having feelings would ruin his image, the carefully sculpted demon persona almost everyone but his teammates see when they look at him, would ruin the frightening factor, the element of surprise. He is verbally extroverted, but mentally introverted; he goes home alone, he sits alone on more than a few occasions (like on the Devil's Bats Death March across America) and shrugs worrywarts off. This is clear when members of his team – Musashi and Mamori – point out his struggles. He belittles the things they have to say, tells them it's all in their heads, replies sardonically in order to deflect the conversation away from himself...
He is goal-oriented – one of the main reasons why he acts the way he does. He says that “In American Football, you'll win if you scare the opponent outta their wits! You gotta become a badass in order to deal with the enemy!” Hiruma believes a lot of the game is about psyche-outs, tricks to confuse his opponents, taunts and intimidation. The writer of Eyeshield 21, Inagaki, stated that he intended to make a character “only concerned with winning” and who will do “whatever it takes to win”. He is unfalteringly stubborn, refusing at times to rest when he sees a goal is in sight – even when he received a broken arm in a later chapter, he asked Mamori to hide it with bindings so he could support is teammates. He's rarely ever seen slacking off or doing something that isn't for the benefit of the Devil Bats; his incessant hard-work is an important staple in the development of the Devil Bats, he even helps Musashi – a former construction worker who rejoins the team as their kicker – renovate and build parts of the football clubhouse.
He's selfish and exploits people to get whatever he wants whenever he wants, but at the same time selfless. He puts his team and their physical needs first – he is shown on the Death March to have neglected the health of his own legs while running in order to train the team's rookie players. It's clear that while Hiruma actively pretends not to harbour a conscience of any kind, on occasion he is sympathetic and even shows compassion to his fellow Devil Bat teammates. When someone tries their hardest and gives the absolute maximum they can possibly manage, he reaches out to help the underdog to bring their hopes up. When he made potential recruits for the American football team grab bags of ice, forcing them to climb the Tokyo tower before all of the ice had melted, Hiruma is seen assisting Yukimitsu – a cram school student with no talent at sports – at the last second by dropping an ice cube into Yukimitsu's bag, declaring that there was still one unmelted cube left.
And finally, more than anything, Hiruma is inspirational. He may be loud, crude and mischievous on and off the field, but when a chance to teach his team valuable lessons appears, he seizes each and every one of those chances. He is a walking, talking pep-rally for his friends, encourages his players to give their all whatever the circumstance and has a surprising amount of charisma that enables him to receive the hope and faith of his team, in some cases just by shouting “There's no fucking trashes that would think like that in the Deimon Devil Bats, right?!”
Abilites:
• Excellent right throwing arm; it is seriously like a cannon, he beams the ball
• Photographic memory, recalls the tiniest details, can memorize things in seconds
• Tactical/strategical genius, good at solving problems and puzzles
• Creepily good at card games like poker and blackjack
• Pretty fast, his 40 yard sprint clocking in at 5.1 seconds
• Is a great actor, using his skill in drama to confuse opponents
Other:
• Eats sugarless gum often
• STATS:
Position: Quarterback
Jersey: 1
40 yard dash: 5.1 seconds
Bench press: 165lbs (75kg)
Height: 5'8" (176cm)
Weight: 148lbs (67kg)
Birthday: 02/07
/fin!
First Person: I hope this is sufficient! If not, I can write something up for you!
Third Person: A form of kidnap, Hiruma decides as he stares at the rippling surface of the pool. There is a set of keys in his hand, a phone in his pocket, a colourful Adirondack chair behind his knees. At a soft breeze, he looks back to the sizeable suburban home behind him, eyes calculating, expression wary.
Why? His first question surfaces in his mind, making his eyebrow twitch. He gathers that these people must want something from him, must garner something in exchange for his capture. A ransom, perhaps. Blackmail – perhaps his adversaries were finally learning how to fight fire with fire? But vengeance... most likely. It's not surprising in the least to him that he is here, wherever here is; he'd always figured something like this would happen to him one day, the Devil who has meddled in so many lives, exploited so many people for his own personal gain, for the benefit and growth of his team.
Fishing in his pocket for that cell – not his, as all of the people on his contact list are foreign to him – green eyes look over the sea of potential in each individual name, brand spanking new information to reap from the fresh-faced and naive. “Kekeke... interesting.”
He hopes that whoever brought him here has prepared accordingly for the sheer amount of havoc he will wreak in order to obtain the answers that he needs; in order to find a way home, back to where life was easy and free, where he had something to do with the world even if it was simply through college football.
Taking his time entering the house, Hiruma tilts his head back to let the sun warm his face, ascending the steps into his unfamiliar – temporary – life in Holly Heights, a roguish smirk curling his lip.
OTHER
Housing Request?: No
Did you read the rules and FAQ?: Yes
Would you like your application to be unscreened?: Sure!
Accepted
Congrats, your application has been accepted! Your character is now living at 1445 in Holly Heights, with a spouse slot. In order to get the ball rolling, here's what you need to do:
I hope you enjoy your stay here!
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