History:Cheria's wiki page; and there's also a much more detailed history of canon events under Asbel's page. More general information about the game and its plot can also be found here.
Personality: Even from a young age, Cheria's affection for her friends-- Asbel in particular-- is clear. She grew up as a sickly child in Lhant with both Asbel and his brother Hubert, and despite her condition, always wished to spend as much time with them as possible. When the two of them return from Lhant Hill with their new friend Sophie, she acts very offended that she wasn't invited to go with them in the first place. She's quite close with the Lhant family in general, and doesn't like feeling left behind or helpless; and although she does grow as a character, this remains consistent throughout the game.
This part of her is probably most obvious after the seven-year timeskip. After Asbel has left home to become a knight, effectively walking out of Cheria's life as well, despite telling her that he wouldn't-- despite how desperate she had been, to be there for Asbel in a difficult time after losing both Sophie and Hubert. Cheria's reunion with him seven years later is stiff and awkward; and while this is to be expected, given that she was forced to tell him about his father's death, she acts cold and distant to the point where even Asbel himself notices. Asbel, who's shown to be quite oblivious, especially to her feelings! She bottles up her resentment, however, and becomes a party member to fight by his side-- as if to prove to him how much she's changed. And it isn't until later, after being kidnapped, that she's able to truly reconcile things with him.
She is kidnapped as a hostage by Raymond after overhearing his plans to steal an important letter in Asbel's posession, which was to be delivered to Yu Liberte. They are able to rescue her quickly, because Hubert sees through this plan; and it is then, after Asbel yells at her for endangering herself that she finally breaks down and tells him what's been on her mind. She yells back and cries, telling him about how lonely and unimportant she'd felt for all those years-- about how much she's missed him. She blames him for everything in her emotional state; and he finally apologizes for it, seeing how deeply it's affected her. With Sophie's help and encouragement, their fight ends, and they slowly start to warm up to each other once more.
Finally obtaining the closure she'd desired, Cheria is able to move on and continue fighting by his side. She is a bigger person when she faces Raymond again, the cowardly man who stabbed himself after being caught in his desperate attempt at blackmail; and she shows it by healing him, despite how poorly he'd treated her earlier. It's enough to surprise him, definitely, and he demands to know why she would give him her help-- but her only response is to say that they should both forget about all that. It really shows how important helping people is to her-- because rather than hold a grudge against him, she lets it go and treats this as a lesson for him in the future. She encourages him to remember what she's done for him, the next time he has the urge to do anything crazy; and, at last showing her the respect she deserves, he says that he will.
Cheria's clearly quite forgiving, then, and a very compassionate person. It's likely that her resolution with Asbel helped her come to this decision, too, however, since being honest with him really helped her to realize that holding this grudge for seven years hadn't done her any good at all. Ultimately, the same would apply for Raymond as well, and she knows it-- thus, her actions. Her friends hardly questioned them either, at the time, suggesting that Cheria's always been like this. Her willingness to overlook and forget-- even forgive, is something to be admired, and something totally normal. Not at all out of place.
Asbel even likens her to an angel towards the end of the game, after seeing how easily she could empathize with Emeraude, who betrayed them-- and with Lambda himself, after seeing scenes from his tragic past. Her decision to travel the world and continue her relief work, healing those less fortunate, certainly completes this image; and it's really what leads him to boldly call her that aloud. She even admits to him that, even though it's late, she finally understands his decision to leave seven years ago and join the Knight Academy.
And this is something she has to do for herself, now.
Cheria is still as motherly as she's always been towards all her friends, however. Throughout the game, she's shown several times to be the one who cooks for everyone (their favorites, no less!) and the one who makes sure they all eat properly, despite the stress they may be under. She can come across as naggy because of this, and not just about their eating habits; but it shows how much she cares and how much she cherishes them. So it's appreciated, especially during hard times.
She cares about everyone in the group, of course. However she is, unsurprisingly, protective over Sophie in particular. When Sophie needs advice on the more feminine aspects of her life, like understanding emotions, it's Cheria that she goes to-- or rather, Cheria is the one that approaches her. Even on the night before the promised battle at the Lastalia, when Asbel speaks with Cheria, she warns him to take care of Sophie, or she "can't be responsible for what happens"-- and this shows that, even though she does plan to travel, she doesn't plan to leave them behind.
Not then, not ever.
Abilites: Cheria has ability to use Artes, which are magic spells and attacks common among the Tales games. Specifically, her arte style employs throwing daggers, which she can use to attack enemies from afar. This is particularly useful for her because of her poor physical defense and slow running speed. She's a lot safer attacking from a distance, and she is also free to move after attacking, so she can both get to safety or pursue enemies as needed. By guarding and concentrating, it is also easier to land critical hits with her than with other characters; and after staggering enemies, she can perform Mystic Artes, which are higher-level skills that do even more damage than her Dagger Assault artes.
In addition to these offensive artes, Cheria is also a healer. She can learn various Sacred Burst artes (Holy Burst style) which can heal herself and multiple allies within range-- and she has spells like Remedy and Recover in her aresenal which can cure various status ailments. Not only that, but she can also buff her allies' accuracy and evasion, as well as reduce damage from certain types of enemies like Dragon and Fiend enemies-- so she is useful in a lot of ways.
A full list of the Artes she can learn can be found here.
no subject
Appearance: Simply adorable.
Personality:
Even from a young age, Cheria's affection for her friends-- Asbel in particular-- is clear. She grew up as a sickly child in Lhant with both Asbel and his brother Hubert, and despite her condition, always wished to spend as much time with them as possible. When the two of them return from Lhant Hill with their new friend Sophie, she acts very offended that she wasn't invited to go with them in the first place. She's quite close with the Lhant family in general, and doesn't like feeling left behind or helpless; and although she does grow as a character, this remains consistent throughout the game.
This part of her is probably most obvious after the seven-year timeskip. After Asbel has left home to become a knight, effectively walking out of Cheria's life as well, despite telling her that he wouldn't-- despite how desperate she had been, to be there for Asbel in a difficult time after losing both Sophie and Hubert. Cheria's reunion with him seven years later is stiff and awkward; and while this is to be expected, given that she was forced to tell him about his father's death, she acts cold and distant to the point where even Asbel himself notices. Asbel, who's shown to be quite oblivious, especially to her feelings! She bottles up her resentment, however, and becomes a party member to fight by his side-- as if to prove to him how much she's changed. And it isn't until later, after being kidnapped, that she's able to truly reconcile things with him.
She is kidnapped as a hostage by Raymond after overhearing his plans to steal an important letter in Asbel's posession, which was to be delivered to Yu Liberte. They are able to rescue her quickly, because Hubert sees through this plan; and it is then, after Asbel yells at her for endangering herself that she finally breaks down and tells him what's been on her mind. She yells back and cries, telling him about how lonely and unimportant she'd felt for all those years-- about how much she's missed him. She blames him for everything in her emotional state; and he finally apologizes for it, seeing how deeply it's affected her. With Sophie's help and encouragement, their fight ends, and they slowly start to warm up to each other once more.
Finally obtaining the closure she'd desired, Cheria is able to move on and continue fighting by his side. She is a bigger person when she faces Raymond again, the cowardly man who stabbed himself after being caught in his desperate attempt at blackmail; and she shows it by healing him, despite how poorly he'd treated her earlier. It's enough to surprise him, definitely, and he demands to know why she would give him her help-- but her only response is to say that they should both forget about all that. It really shows how important helping people is to her-- because rather than hold a grudge against him, she lets it go and treats this as a lesson for him in the future. She encourages him to remember what she's done for him, the next time he has the urge to do anything crazy; and, at last showing her the respect she deserves, he says that he will.
Cheria's clearly quite forgiving, then, and a very compassionate person. It's likely that her resolution with Asbel helped her come to this decision, too, however, since being honest with him really helped her to realize that holding this grudge for seven years hadn't done her any good at all. Ultimately, the same would apply for Raymond as well, and she knows it-- thus, her actions. Her friends hardly questioned them either, at the time, suggesting that Cheria's always been like this. Her willingness to overlook and forget-- even forgive, is something to be admired, and something totally normal. Not at all out of place.
Asbel even likens her to an angel towards the end of the game, after seeing how easily she could empathize with Emeraude, who betrayed them-- and with Lambda himself, after seeing scenes from his tragic past. Her decision to travel the world and continue her relief work, healing those less fortunate, certainly completes this image; and it's really what leads him to boldly call her that aloud. She even admits to him that, even though it's late, she finally understands his decision to leave seven years ago and join the Knight Academy.
And this is something she has to do for herself, now.
Cheria is still as motherly as she's always been towards all her friends, however. Throughout the game, she's shown several times to be the one who cooks for everyone (their favorites, no less!) and the one who makes sure they all eat properly, despite the stress they may be under. She can come across as naggy because of this, and not just about their eating habits; but it shows how much she cares and how much she cherishes them. So it's appreciated, especially during hard times.
She cares about everyone in the group, of course. However she is, unsurprisingly, protective over Sophie in particular. When Sophie needs advice on the more feminine aspects of her life, like understanding emotions, it's Cheria that she goes to-- or rather, Cheria is the one that approaches her. Even on the night before the promised battle at the Lastalia, when Asbel speaks with Cheria, she warns him to take care of Sophie, or she "can't be responsible for what happens"-- and this shows that, even though she does plan to travel, she doesn't plan to leave them behind.
Not then, not ever.
Abilites:
Cheria has ability to use Artes, which are magic spells and attacks common among the Tales games. Specifically, her arte style employs throwing daggers, which she can use to attack enemies from afar. This is particularly useful for her because of her poor physical defense and slow running speed. She's a lot safer attacking from a distance, and she is also free to move after attacking, so she can both get to safety or pursue enemies as needed. By guarding and concentrating, it is also easier to land critical hits with her than with other characters; and after staggering enemies, she can perform Mystic Artes, which are higher-level skills that do even more damage than her Dagger Assault artes.
In addition to these offensive artes, Cheria is also a healer. She can learn various Sacred Burst artes (Holy Burst style) which can heal herself and multiple allies within range-- and she has spells like Remedy and Recover in her aresenal which can cure various status ailments. Not only that, but she can also buff her allies' accuracy and evasion, as well as reduce damage from certain types of enemies like Dragon and Fiend enemies-- so she is useful in a lot of ways.
A full list of the Artes she can learn can be found here.
Other:
I don't think there's anything!